

The detailed, varied maps owe a lot to the Rogue Squadron games.

But the multiplayer space combat of Squadrons owes a lot to the likes of World of Warplanes or War Thunder, with a bit of MOBA-style map control tossed in for good measure. The new space dogfighter from Motive and published by EA draws a lot from the classic X-Wing series of the 1990s, particularly the before-its-time multiplayer of X-Wing vs. Star Wars: Squadrons feels like a game of discrete parts with discrete influences, easier to triangulate than describe. This is the baggage that Star Wars: Squadrons ends up carrying: it is a self-conscious throwback, but to what? I'm still not entirely sure. Star Wars is funny this way: certain experiences are almost universal for a lot of the fandom, but their reference points are not. For me, “They don’t make them like that anymore!” is something that means TIE Fighter or Rebellion, for you it could be Republic Commando or Rogue Squadron. Other people might share these moments, but about completely different movies and games. I could also tell you the exact moment when it all went to hell, when I saw it become trivial and the games turned into cynical cash-ins.

The following is organized as a chart of this vehicle's abilities in every game they appear.Like a lot of people, my feelings about the franchise and the games it inspired have waxed and waned over the years, and there are certainly moments I can point to as representing a time when Star Wars was good and each Star Wars game was a potentially genre-defining event. Levels in which TIE Fighter has appeared as a boss, enemy, or playable.
